O guia definitivo para Mudborne Gameplay
O guia definitivo para Mudborne Gameplay
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The genetic system has moved to a number system, allowing for much more flexibility, and you never have to 'start at 0' with things. You can keep multiple 'bases' to speed up breeding, but usually you can get what you need in two or three generations...IF you like math puzzles. The math is not super complex, you have a preview before any point of pelo return with hatching eggs, and there is a predictor that helps you with multiple generations of planning (to make sure it works like it does in your head!
Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.
Mudborne is a casual nature management sim about discovering & breeding frogs! Awoken from hibernation you find your pond abandoned. Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.
I still need to gather a bunch of mushrooms and plan things out to get the perfect set of numbers--and sometimes need to plan out several generations in a row!--so the effort still feels rewarded. It is more of an 'active' breeding system than past games. Less waiting, less RNG, more gameplay.
- Hybrid powder/mushroom tooltips will now correctly list all seperate effects from the two mushrooms rather than a combined calculation.
A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy
This may change as I play more, but for now it is very straightforward. I can find things Mudborne Gameplay without resorting to going to a wiki and finding that Em excesso Rare Frog 1 and Super Common Frog 2 have a 1% chance of making a legendary secret species or something.
Interesting in modding Mudborne or making your own mods? Read this guide for details on how to get started
-There is a pokedex-like page for the frogs, which helps you find variants and gives you really cute images of your frog species in their conterraneo environment (an environment which might be a pile of other sleepy, tiny frogs).
Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.
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). So far, there are no random mutations to wait around for--you have specific number goals and hints are scattered throughout the game if you have trouble finding what numbers make new species.
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(if you're trying to use them to open Northern Pool you should instead look at INVERSE N along with the earlier mushrooms)